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    <title>complex tools, AI coding agent, and games</title>
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    <pubDate>Wed, 05 Feb 2025 23:15:28 GMT</pubDate>
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      <![CDATA[<p>I was brainstorming research ideas at work earlier and came across this blog post from <a href="https://mtlynch.io/" rel="noopener noreferrer" target="_blank">Michael Lynch</a>.</p><p><a href="https://mtlynch.io/notes/cline-is-mesmerizing/" rel="noopener noreferrer" target="_blank">https://mtlynch.io/notes/cline-is-mesmerizing/</a></p><p><br></p><p>In particular its opening paragraph (emphasis mine):</p><blockquote>I tried out the&nbsp;<a href="https://cline.bot/" rel="noopener noreferrer" target="_blank">Cline AI assistant</a>&nbsp;yesterday, and then I went into a trance for&nbsp;<strong>five hours</strong>&nbsp;where&nbsp;<strong>I couldn’t do anything but stare transfixed at Cline fixing bugs for me</strong>.</blockquote><p>And this part:</p><blockquote><strong>That’s when I was hooked</strong></blockquote><blockquote>After Cline completed its initial implementation, I kept writing new testcases and then watching Cline update its code to satisfy my tests.</blockquote><blockquote>And that’s when I was hooked. I was so amazed that I could develop software this way. I just told the tool what I wanted, and it kept doing exactly what I asked.</blockquote><p><br></p><p>I wonder how we can design video editing tool that can hook user to use it for hours? Going a bit broader, how do we design (traditionally) complex tools such that it's enjoyable and fun to use, like games.</p>]]>
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